Fully Independent Server / Client
Posted: Tue May 05, 2015 7:13 am
Do you foresee being able to completely reverse engineer and re-code the game, such that it's no longer a bunch of lua driven memory hacks?
Even if SE is abandoning it (by 'it' I mean the greatest MMO to ever exist ever, circa 2002-2006).
Even if we likely won't ever be able to have back the experience of when the game was first released.
What I could foresee is crowd funding a development project to take all the data and game code and re-write the game from scratch, using the Unreal4 engine, but using the graphical elements from the original game (and the first three expansions).
Note that the only content allowed to be in such a reincarnation would be the original game, plus the first three expansions:
Rise of the Zilart
Chains of Promathia
Treasures of Aht Urhgan
Anything beyond ToAU is to be considered anathema.
Alternatively, we could send 12 members to Japan to plead with SE for the game to be made open-source, with the threat of all members committing hara-kiri and showcasing it on the news if they refuse our reasonable request.
Even if SE is abandoning it (by 'it' I mean the greatest MMO to ever exist ever, circa 2002-2006).
Even if we likely won't ever be able to have back the experience of when the game was first released.
What I could foresee is crowd funding a development project to take all the data and game code and re-write the game from scratch, using the Unreal4 engine, but using the graphical elements from the original game (and the first three expansions).
Note that the only content allowed to be in such a reincarnation would be the original game, plus the first three expansions:
Rise of the Zilart
Chains of Promathia
Treasures of Aht Urhgan
Anything beyond ToAU is to be considered anathema.
Alternatively, we could send 12 members to Japan to plead with SE for the game to be made open-source, with the threat of all members committing hara-kiri and showcasing it on the news if they refuse our reasonable request.