Beastmen Seals and Kindred's Seals Suggestion

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Flunklesnarkin
Posts: 238
Joined: Wed Sep 05, 2012 10:48 am

Beastmen Seals and Kindred's Seals Suggestion

Post by Flunklesnarkin » Wed Sep 19, 2012 5:26 pm

There are a lot of items needed in the game that come from BCNM's

Like the erase spell for WHM as an example.


As a temporary solution until BCNM's are scripted and released maybe there could be some sort of exchange for BCNM / KSNM items.

Maybe something like 300 Beastmen seals for a level 30 bcnm item or whatever.

I'm mostly interested in the spells and other useful semi common armors.


Stuff like kclub maybe be like 10K beastmen seals or not at all lol

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whasf
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Re: Beastmen Seals and Kindred's Seals Suggestion

Post by whasf » Wed Sep 19, 2012 6:45 pm

If you want to write the script i'll take a look at it
-- Whasf

Flunklesnarkin
Posts: 238
Joined: Wed Sep 05, 2012 10:48 am

Re: Beastmen Seals and Kindred's Seals Suggestion

Post by Flunklesnarkin » Wed Sep 19, 2012 7:14 pm

I'm not much of a scripter, most of my experience is in wiki's and I usually end up modifying stuff that is already working.


If you have a basic vendor template I can play with I can try to do the tedious part of gathering all the BCNM drops and setting prices for them. Of course I'd expect you to have the final say in prices of big ticket items like kclub, black belt items, juggernaut etc, but I'd put them fairly high in price.

Again, not a major scripter here, but I'm ok doing tedious / repetitive stuff like this which would be easy to do for most of you guys but just take up a long time.

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