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Nov 4th Version Update NPC IDs & TextIDs

Posted: Tue Nov 05, 2013 3:09 pm
by killeon
Patch #7:

-- New NPCIDs & TextIDs: Castle Zvahl Baileys, Castle Zvahl Keep, Toraimarai Canal, Uleguerand Range, Windurst Waters
--------------- New TextIDs: Altar Room, Balga's Dais, Dragon's Aery, Mhaura, Middle Delkfutt's Tower, Outer Horutoto Ruins, Qu'Bia Arena, Selbina, Upper Delkfutt's Tower, Waughroon Shrine, Windurst Woods

corresponding files: server.lua, npc_list.sql, treasure_spawn_points.sql

minor cleanup/text add on TextID luas for: Bearclaw Pinnacle, Boneyard Gully, Full Moon Fountain, Garlaige Citadel, Hall of the Gods, Lower Delkfutt's Tower, Mordion Gaol, Stellar Fulcrum, The Shrouded Maw, Throne Room, Western Altepa

1. Toraimarai - added default script to Marble Door
2. Uleguerand - added Eternal Ice lua & script
3. Western Altepa - added script to 4 Columns if they are already activated. Added default script for Altepa Gate & ability to be opened from inside. ffxiclopedia says it stays open for 30 secs but when I went on retail to verify, it stays open about 3 seconds. Also it's suppose to be untargetable when opened by the pillars but I didn't mess with that part.

Re: Nov 4th Version Update NPC IDs & TextIDs

Posted: Wed Nov 06, 2013 3:21 pm
by demolish
Thanks!
Committed r4106

Re: Nov 4th Version Update NPC IDs & TextIDs

Posted: Thu Nov 07, 2013 10:21 am
by killeon
Thanks again! I'll just edit the original post and replace the file each time.

Re: Nov 4th Version Update NPC IDs & TextIDs

Posted: Thu Nov 07, 2013 1:31 pm
by demolish
Thanks!
Committed r4109

Re: Nov 4th Version Update NPC IDs & TextIDs

Posted: Fri Nov 08, 2013 10:52 pm
by killeon
I edited the original post with a new patch but I don't know if you all could see the post change cause it's not showing this topic as having a change.

Re: Nov 4th Version Update NPC IDs & TextIDs

Posted: Fri Nov 08, 2013 11:41 pm
by kjLotus
killeon wrote:I edited the original post with a new patch but I don't know if you all could see the post change cause it's not showing this topic as having a change.
i always browse by "view new posts" anyways so posting every time you update is good :)

Re: Nov 4th Version Update NPC IDs & TextIDs

Posted: Sat Nov 09, 2013 8:22 am
by gedads
Hi,
1) "new point verified off retail. (Is there an easy way to get the pos or is it eyeball it over & over till you get it right?)"

2)Another question which I keep forgetting to ask. Why is the naming convention so weird for some of these IDs on npc_list? Like in Zeruhn ID 96 is '_4s1' but Utils says it's ship. Thanks.

1) do you capture pos in retail? if so, please tell me which area you intent to capture as we're actually recapturing all areas to fill missing npcs (there's a lot)with compmike so maybe we can share the load of work.
Also, there's a packet logger plugin to do it and with excel you can sort packets quickly enough.

2)when you have a special name (_4s1) like your example, keep that one because in some case it can prevent a door etc opening in a cs ( romaeve moongate, cd in lower delkuft, cs for divine might in la'off...) which were all bugged a while ago

PS: (_4s1) => 4s is base 36 , in base 10 it's zone 172. Sometimes with zones with a lot of doors etc you'll have 2 series like 09 then i9 , or castle zvahl kepp _4b then _mb. second serie is most of the time first digit +18 then convert in base 36 4+18 == 22 base 10 base 36 = m. then you keep the second like it is here b...

Re: Nov 4th Version Update NPC IDs & TextIDs

Posted: Sat Nov 09, 2013 12:41 pm
by killeon
kjLotus wrote:i always browse by "view new posts" anyways so posting every time you update is good :)
Good deal then, will do.
gedads wrote:do you capture pos in retail?
No, don't know how to. Thanks for the answers. My method is caveman style... by looking at it over & over, spinning camera, zooming in, taking screenshots, and then matching that position on dsp! It's not fast by any means. If there are tools then I'd love to help on capturing areas and share the workload. I'll try and speed up on these ID & text updates.

Re: Nov 4th Version Update NPC IDs & TextIDs

Posted: Sat Nov 09, 2013 1:16 pm
by gedads
Use ashita and plogger. also infobar can give you the exact pos if you're not using packets (but not the rotation). Also, you'll not capture npcs involved in cs with that method (i used it to add all mobs from abyssea and it's 1 very long and 2 not that reliable).

Re: Nov 4th Version Update NPC IDs & TextIDs

Posted: Sun Nov 10, 2013 12:08 am
by killeon
New patch posted for IDs and textIDs.

I'll look for that plugin and familiarize myself with it gedads. Thanks for the good tip.