SOA corrected npcs October Update

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gedads
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SOA corrected npcs October Update

Post by gedads » Wed Jul 17, 2013 3:13 pm

Abandonned for the moment since no one seems interested, waiting for a new tool to capture zone faster.
Last edited by gedads on Wed Oct 09, 2013 2:03 pm, edited 10 times in total.

gedads
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Need to be checked

Post by gedads » Thu Jul 18, 2013 8:29 am

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gedads
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Re: SOA corrected npcs post july update

Post by gedads » Thu Jul 18, 2013 9:38 am

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Last edited by gedads on Wed Oct 09, 2013 1:52 pm, edited 1 time in total.

gedads
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Adoulin east updated

Post by gedads » Sun Aug 25, 2013 5:05 pm

Deleted
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gedads
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Need to be checked

Post by gedads » Mon Aug 26, 2013 11:23 am

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gedads
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Re: SOA corrected npcs August Update

Post by gedads » Tue Aug 27, 2013 6:56 am

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Last edited by gedads on Wed Oct 09, 2013 2:22 pm, edited 2 times in total.

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whasf
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Re: SOA corrected npcs August Update

Post by whasf » Thu Aug 29, 2013 6:15 pm

Please submit a .patch file
-- Whasf

gedads
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Need to be checked

Post by gedads » Fri Sep 27, 2013 2:05 pm

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Last edited by gedads on Wed Oct 09, 2013 2:22 pm, edited 3 times in total.

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atom0s
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Re: SOA corrected npcs August Update

Post by atom0s » Sun Sep 29, 2013 12:37 pm

While he should be posting nothing but .patch files, the .txt file in this thread is just SQL queries. You do not need to make it into a patch yourself. Just run the queries on your database.

@gedads: Please submit all your changes/additions in patch format though; it makes life easier for those that are not too experienced with this stuff. :)

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